Resin Rush brings a cannabis-themed setting to a familiar match-three puzzle foundation. Players swap colorful pieces, complete harvest goals and work within a limited number of moves. The September presentation describes build 0.0.36 and a campaign of nine planets with 100 gardens each. Those figures describe the presented build rather than a claim that a public store release is available.
The core loop asks players to read the board as well as make matches. Lines of three or more clear pieces and allow new pieces to fall into place, creating opportunities for chain reactions. Collection targets, score requirements and obstacles change what a successful move looks like. Short levels give each garden a defined set of goals before the journey continues.
Larger matches create tools that change the board. The presentation describes a Dab Tool for four-piece matches, a Weed Joint for five in a line, and a Lighter for T and L matches. Hammer, Reverse and Explosion boosters provide additional options. Purchased boosters use in-game tokens in the described system; this is not an announcement that real-money in-app purchases are available.
Obstacles add their own rules to the harvest. Ice, green slime and amber require players to consider more than the next obvious match. Amber absorbs a breaking hit while leaving its protected piece for a later clear. Chapter bosses and themed objectives punctuate the campaign, while the rotating planet map gives the progression a broader sense of place.
Returning to the game is part of the design. The documented resume system restores an unfinished board, score and remaining moves, and browsing the map preserves the checkpoint. Daily gifts and challenges offer additional activities. In eligible Android single-player attempts, an optional rewarded ad can offer five extra moves, subject to ad availability and the player's choice to watch.
The presentation records prepared Android and Windows builds, but public store availability is not confirmed and physical Android release testing remains pending. NodeRealm is continuing development with Brent Pauley as business lead and Aaron Pinedo as technology lead. Interested players can join the NodeRealm beta tester list and read the Resin Rush privacy policy while following future build updates.

